Am 22. April findet der von der Arbeitsgruppe „Langzeitarchivierung“ der Gesellschaft für Informatik initiierte Workshop „Save Game – Legal Challanges in Game Preservation“, bei dem die Medienwissenschaft Gastgeberin ist, bei uns im Medientheater statt. Ich halte dort einen Vortag über Probleme und Möglichkeiten der Code- und Hardware-nahen Forschung an historischen Computerspielen.

Der Workshop ist öffentlich. Weitere Informationen zum Programm und zur Anmeldung:

Save Game – Legal Challenges in Game Preservation
Expert Workshop

22nd April 2015
10:30 – 17:00

Humboldt-Universität zu Berlin
Georgenstraße 47
10117 Berlin



The German Informatics Society (Gesellschaft für Informatik) has identified the long-term preservation of access to digital cultural heritage as one of the grand challenges of computer science to be solved over the coming decades. In addition to the technical challenges there are numerous other issues that impede the long-term preservation of digital cultural artefacts. Copyright regulations in particular – both at the national and European level – pose a serious problem. This is especially relevant when dealing with complex multimedia artefacts such as computer games.

Τhe European Commission has launched a review process of copyright legislation in order to adapt the current regulations in response to these technological changes.

Using computer games as an example, the workshop will try to gain insights into the failure of current copyright legislation and its negative impact on the preservation of our cultural heritage. Furthermore, we will begin the process of finding solutions – both technical and legislative – for inclusion in a white paper that will be submitted as a recommendation as part of the current EU review process.

We have invited experts with research and commercial backgrounds to discuss the problems of preservation and ensuring access to digital cultural heritage from the perspective of computer scientists, lawyers and media theorists.


The workshop is free of charge. Registration is required due to limited seating. Please register by 19 April 2015 via e-mail to


10:30 – Registration –

10:45 Opening and Welcome, EU Statement Games Preservation

11:00 Panel: How to Preserve Games, The Archive and Museum Perspective (working title)
Winfried Bergmeyer (Computer Games Museum Berlin), Jakob Mosgart (The Royal Library of Denmark), Christian Bartsch (Kryoflux)

11:30 Panel: Technical Requirements and Challenges in Game Preservation Emanuel Georgiew (SEMASU GmbH), Agata Królikowski (SIG Internet and Society), Jens-Martin Loebel (SIG Long-Term Preservation)

12:00 – Lunch Break –

13:00 Preservation-centric Game Design (working title)
Maciej Miąsik

13:30 Codes & Circuits. Obstacles, bypasses and short cuts in teaching and researching (with) vintage hard- and software
Stefan Höltgen (Humboldt-Universität zu Berlin)

14:00 Copyright Challenges in the Digital Age: Archiving and Citing Electronic Games
Christian Rauda (GRAEF Rechtsanwälte)

14:30 – Coffee Break –

15:00 Legal Challenges in Preserving our Digital Cultural Heritage (working title)
Till Kreutzer (iRights)

15:30 The EU Directive on Orphan Works (working title)
Rike Maier (Humboldt Institute for Internet and Society)
16:00 Round Table with Feedback for Statement Draft

17:00 – End of Talks –
Special: Tour of Signal Lab and Media Archaeological Fundus of the HU Media Science Department (Stefan Höltgen)


Über Stefan Höltgen

Dieser Beitrag wurde unter Computer- & Videospiele, Festival-Tagung-Messe, Informatik, Porgrammiersprachen, Technikgeschichte/RetroTopie, Uni veröffentlicht. Setze ein Lesezeichen auf den Permalink.

2 Antworten zu SAVE „GAME“,8,1

  1. Pingback: Hacking the past | SimulationsRaum

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